Shadowrun fourth edition errata




















No specialization should be applicable for all tests undertaken with that skill. Gamemasters have final approval on all characters. Can you give a better example of how recoil works? Recoil modifiers are cumulative, but they only apply for that Action Phase. They do not carry over to additional Action Phases in a Combat Turn. Snowblood is firing a submachine gun in burst fire mode 3 bullets per burst , with 3 points of recoil compensation.

With her first Simple Action, she fires one short burst -2 recoil modifier , but she has 3 points of recoil compensation, so the recoil modifier does not apply to her first roll. On her second Simple Action, Snowblood fires a second short burst -3 recoil modifier , which is cumulative with the recoil modifier from her first burst in the Action Phase, for a total recoil modifier of With 3 points of recoil compensation, Snowblood suffers a -2 dice pool modifier due to recoil on her second roll.

If a character is an area covered by suppressive fire, does he need to make a defense test immediately when the shooter starts firing? If he is in the suppressed area and he is not behind cover or prone—then yes, he must resist the attack as soon as the bullets start flying. If the intent is to catch a mobile target in the blast radius, then it should be an Opposed Test, whether the grenade is actually thrown at the target or thrown a few meters away.

Anyone in the blast radius has until the next IP to get out of the way. If you have gloves on both hands, can you attack with both and do 12S DV? What exactly is the dice pool used in the Full Defense option Gymnastic Dodge p. Is the -2 dice pool modifier for getting hit by Electricity damage p. Can you stack armor implants Dermal Armor, Bone Lacing, etc.

If so, what counts for encumbrance? For worn armor, only the highest value Ballistic or Impact applies, and any modifications to armor from spells, augmentations, natural abilities, etc. Any worn armor counts for purposes of the armor encumbrance rules p.

How many times can you use an Interrupt Action in a Combat Turn? When a character uses an interrupt action, such as Full Defense or Riposte, he uses up his next available action. They cannot borrow indefinitely Interrupt Actions , p. If an adept loses Essence and thus loses a point of Magic, does he also lose adept powers, and if so, in what order? Yes, for each point of Magic loss he loses 1 Power point of adept powers.

Many enhanced senses provide additional senses that the adept did not have before. These senses are treated as natural, unaugmented senses when determining modifiers for Perception Tests. An enhanced sense may also provide the adept with new uses for skills. Enhanced Scent, for example, allows an adept to track a person or prey by scent alone. Thresholds and dice pool modifiers are provided. Enhanced senses include a wide spectrum of abilities beyond normal metahuman limits, such as Direction Sense.

If the sense has not been described by an existing power, they can also be used to mimic cyberware implants or natural abilities of critters not covered.

In these cases, gamemasters should determine the exact abilities and limitations of a specific sense when introducing it to the game.

When an adept buys an Improved Sense on a power that has multiple levels e. The effective rating of the power is equivalent to the maximum rating of the equivalent cyberware or bioware implant. Is Mystic Armor cumulative with worn armor? Is it subject to the armor encumbrance rules? What about armor penetration? Yes, just add the Mystic Armor rating to the rating of any worn armor.

Mystic Armor is a magical effect, so it does not count for encumbrance. Armor penetration applies normally to Mystic Armor. Though mystic adepts must split their Magic between Magic-based skills and adept powers, it says that for all other purposes, including the limits of adept powers, the mystic adept uses his full Magic attribute.

Does this mean that a mystic adept with Magic 6 who has allocated 2 points to Magic skills and 4 points to adept powers can cast Force 6 spells without flinching? The Magic points allocated towards Magic-based skills counts for all aspects of those skills.

This includes: Magic-linked skill tests Summoning, Spellcasting, Enchanting, etc. This includes powers that require Magic Tests like Attribute Boost, the maximum rating of leveled adept powers, etc. For all other purposes—i. So for the example above, a mystic adept with Magic 6 with 2 points devoted to Magic skills and 4 points to adept powers, the maximum Force he can cast at is 4, and anything over Force 2 is Physical Drain.

His adept powers are limited to rating 4 or lower. Since mystic adepts can use power foci, do the bonus dice from power foci also apply to any Magic Tests called for by an adept power?

All living and magical things in astral space display vibrant auras which make most attempts at stealth useless. Apply any appropriate Astral Visibility modifiers p. The Palming Skill has extremely limited use on the astral, but might be used to conceal a blood fetish, small weapon focus, or the like. How does astral perception work for an astrally-projecting character who is manifesting? Astral perception while manifesting is still a psychic phenomenon.

Though physical characters can see and hear the astral form, the astral form perceives only shadows, auras, and emotional content Astral Visability , p. Manifest characters are still astrally perceiving; manifesting is simply a way to engage in a form of psychic communication with living beings on the physical plane.

No actual sound is heard or produced—a blind character would not see the manifesting character, but could feel their presence; a deaf character could not hear the manifesting character, but would understand an effort to communicate with them; cameras and microphones would fail to record the manifesting character; and a manifesting character would not hear anything from a speakerphone or perceive any text on a screen.

No translation effect occurs if the characters do not share a language, though the emotional content of the message may be clear. Dual-natured characters are limited by their physical bodies. Can I attack an active focus in Astral Combat? If so, how much damage can it take, and what happens when its damage track is filled up? This will be answered fully in an upcoming sourcebook. In the meantime, the following is an optional rule gamemasters may choose to implement in their games, based on the Disrupt [Focus] spell:.

An active focus is dual-natured and can be attacked using Astral Combat much like a ward or targeted by spells like Disrupt [Focus] p.

From the Disrupt [Focus] spell description: On the astral plane, an active focus has Barrier and Structure ratings equal to its Force. If its Structure rating is reduced to 0, the focus is disrupted and becomes inactive; the magician bonded to the focus cannot gain dice bonuses or any other benefit from the focus until it is reactivated.

Disrupting a sustaining focus will also disrupt the spell it is sustaining. Astrally projecting magicians whose foci become disrupted cannot reactivate them until their astral form rejoins their physical body. If a character has a dual-natured weapon but is not astrally perceiving, can they still attack things on the astral?

What about a mundane with a dual-natured weapon, like a sword possessed by a spirit? Under the current rules, only characters present on the astral astrally perceiving or projecting can engage in Astral combat. This question will be answered fully in an upcoming sourcebook. Can you attack a target on the astral using a dual-natured metahuman or critter as an improvised melee weapon?

Under the current rules, only unarmed attacks, Natural Weapons, and weapon foci deal damage in Astral Combat. Is there a limit to the number of people a magician can protect at one time with his Counterspelling skill? Even then, only the fans in his line of sight would benefit from the spell defense.

If a magician is using Counterspelling to help protect someone from a spell, can both the magician and the target use their Edge on the Resistance Test? If a magician is using Counterspelling to protect multiple targets and he uses Edge, do all of the targets receive the Edge bonus? In the normal situation where the magician is providing Counterspelling to protect a character from a spell, only the character making the Resistance Test is allowed to use Edge. In the case where a magician character is using Spell Defense on multiple people to protect them from the same spell, everyone receives the same amount of protection.

The player of the magician providing Spell Defense rolls the Counterspelling dice first, and each character receives that many hits on their Resistance Test. In this case, the magician character may spend Edge while rolling the Counterspelling dice, and each of the characters rolling to defend against the spell may spend Edge on their own tests. The magician can glitch while rolling the Counterspelling dice p.

The Gamemaster may choose for this to affect all of the characters being protected, or for one or more individuals to be accidentally unprotected. The individual characters may also use Edge or glitch on their Resistance Tests separately, which does not affect the magician providing Spell Defense for them.

Can Physical Drain be healed by magic? What about Regeneration, adept powers, or mystical healing? Damage from Drain cannot be healed by magical means including Healing spells or the Empathic Healing or Rapid Healing adept powers. Even the mystical healing optional rule p.

A focus can take any form: a ring, a dagger, a commlink, a cyberlimb, etc. For most foci, it is assumed the cost of the telesma the physical basis of the focus is incorporated in the cost of the focus. If the player wants the focus to be anything particularly large or expensive, however, then the cost of the item should be added to the cost of the focus.

Such a focus would be considered Mundane Telesma pp. Bioware is a living material and may not be enchanted. Nanotech consists of a collection of nanites, and cannot be enchanted as a group; while enchanting a single nanite is theoretically possible, they are extremely fragile and would not last long at most 1 week inside a metahuman body.

Genetech consists of alterations made to the character at a fundamental level, and so do not have a physical basis for enchantment—and even if it did, it would still be living material and not suitable for enchanting.

Yes, but since the technological aspect of the weapon moving parts, monofilament, laser blade, etc. If you turn a weapon into a focus, but not a weapon focus, can I attack astral forms with it? Under the current rules, only weapon foci may specifically be used in astral combat. If you turn a weapon into a focus, but not a weapon focus, does it still do damage to creatures with Immunity to Normal Weapons?

It is magic, but it is not a magic weapon. If my Spellcasting Focus is an armored vest or shield, do I get an armor bonus against attacks from the astral?

The telesma of the focus might provide armor, but not mystic armor such as that provided by the Mystic Armor adept power, the Mystic Armor critter power, or the Astral Armor spell. Any object can be enchanted, even bullets. Most foci cease being active and thus dual-natured once they leave contact with their bonded user, which limits their use in the way most players want: to injure astral forms or deliver a magical effect.

Prepped anchoring foci p. Bullet vessels possessed by spirits may be used to deliver an astral attack from the spirit p. If you physically see, astrally perceive, or touch the target, you can cast the spell. In situations where the player wishes for their character to use another sense hearing, smell, echolocation, etc. At the very least, a Perception Test involving the sense in question is called for, with appropriate modifiers Using Perception , pp.

In the case of enhanced senses, the enhanced sense must be integral to the character i. Naturally, this works better for Indirect Combat Spells than others. Is it possible to use the called shot rule p. If so, can you Take Aim p. Yes, you can make a Called Shot with an Indirect Combat spell. However, since Taking Aim is a Simple Action and casting a spell is a Complex Action, you cannot do both in the same Action Phase; instead you would have to Take Aim before and then cast the spell.

When casting an Indirect Combat spell, do you need to see the target? Or can you cast at a target completely behind cover since they use ranged combat rules? You do need to see the primary target of the spell. Can I cast a spell through an ocular drone, since I have paid Essence for it, when the drone is not in my body? Magicians cannot normally target spells through electronic imaging devices; they can only target spells through cybereyes because they are paid for with Essence.

Do you need to maintain line of sight or touch, with Touch range spells to sustain a spell? What about Permanent spells? A spell requires a magical link touch, sight, material link, symbolic link, etc.

There is, however, no requirement for the magician to maintain touch or line-of-sight while maintaining the spell, as the link between caster and spell is already in effect. If you happen to like it, you can of course continue to use it in your own games as a house rule.

Do spells cast in the astral have an astral form? What about spells cast in the physical plane? Spells never have an astral form, though some of them like Mana Barrier create astral constructs. Spells have auras, as all living and magical things do, but spells never have an actual astral form that is tangible to other astral forms. Does the penalty for low Essence noted in Healing Characters with Implants, p. What kind of information—and how much—can be transferred between subjects of a Mindlink or similar spell?

Can sensory data such as hearing and smell be communicated? How about enhanced senses like thermographic vision? Can a character use simsense to record an image received via a Mindlink spell or obtained via Mind probe, or an astral signature viewed assensing?

Can data from magical senses be transmitted via commlink or recorded via headware onto a memory chip? Technology and magic do not always mesh well. One major hurdle scientists have not yet overcome is a way to technologically record magical sensory input—whether assensed, received by telepathy, or obtained with some other magical sense such as Magic Sense.

Even simsense fails to capture the information, recording only unintelligible static. The subject must be touched. The target is anyone or thing that might be detected by the spell. The target merely needs to be within LOS or in the area of effect. The standard sensory range for a Detection spell is Force x Magic meters p.

The Antidote spell is supposed to be cast prior to exposure to a toxin, but the Drain is based on the Power of the toxin. Since the spell is to be cast before exposure, how does the caster know what toxin he is setting the spell to be guarding against? The spell is designed to be cast after exposure to the toxin, but before it deals damage.

How do Decrease [Attribute] and Increase [Attribute] spells work on a character with a cyberlimb? Cyberlimbs attributes can only be modified by cyberlimb enhancements p. Can Resist Pain be cast on someone before they are injured? Can you take Human Form as a version of the Critter Form spell? What about Troll Form? Yes, since humans are, strictly speaking, non-paranormal animals. Metahumans and metavariants are paranormal, so Troll Form, Nartaki Form, etc.

While in critter form the character loses access to any abilities and powers particular to their normal physical form e. How does Killing Hands work with the Natural Weapon power? Yes, an adept or mystic adept retains the use of their adept powers while in critter form. Natural Weapon is an Unarmed Combat attack, so powers that enhance such attacks e. In the past some Shadowrun material has suggested such changes are possible, and players and gamemasters are welcome to include that as an option in their games if they so choose.

Mana barriers are not automatically dual natured. Mana exists on both planes, not just the astral. By the same token, a Mana Barrier cast on the astral will not impede spells or anything else on the physical, unless they are dual-natured. In areas with aspected background count, if the background count is increased by the Mana Static spell does the additional background count retain the aspect of the area?

If Mana Static is cast on an area with an already existing background count, the background count generated by the spell will only apply if stronger than the absolute rating of the existing background count. Background count created artificially using Mana Static is not aspected.

Is there a range limit to the mental link between a spirit and its summoner? Is the link maintained if a spirit is performing a final remote service?

Can you use the spirit as a communications relay by sending it to someone and holding a full conversation with them? There is no range limit given for the mental link. The mental link remains until the spirit is dimissed or its services are completed. Spirits may certainly be sent to mediate conversations or serve as remote spies; this requires the expenditure of a service as normal. Do the bound spirit services Aid Sorcery or Spell Sustaining take an action to use, or do they happen instantly?

Can you use Control Thoughts or other mental manipuation spells on a spirit? Would this get you free services? Yes, spirits are valid targets for mental manipulations. Is there a maximum period of time a spirit power may be used continuously at the cost of a single service?

Unbound spirits will only perform this service until the next sunrise or sunset, at which time it will depart, no matter how many services it has remaining. Bound spirits will continue to use their power continuously while the magician is alive, until disrupted, or until the magician orders them to use another service.

A spirit subject to long-term binding p. Most spirits do not have the proper skills to make use of weapons; if they do not, then they must default when using them. If the initiate knows Invoking metamagic, are the powers available to great form spirits available as ally spirit powers?

If a spirit used Inhabitation on a technomancer, and the merge was good, resulting in a flesh form, are the technomancer abilities retained? Inanimate vessels have no maximum limits. A spirit with Endowment can share any power it possesses. The physical anchors for the ward in this case, the walls, ceiling, and floor of the van can all be moved at the same time and in the same position relative to when the ward was originally created, so the ward remains. If any of the physical anchors move more than a few centimeters out of configuration i.

For tests in the Matrix, a program or Matrix attribute is substituted for your regular attributes Attributes in the Matrix , p. Grandma Moses has Computer 0 and Edit 6, and wants to touch up an old hologram of her late husband and the slitch he was banging. A hacker is still defined by their skill and familiarity with how the Matrix works, and it is that knowledge and ability that separates them from the script kiddy that buys themselves a tricked-out commlink and a dozen high-end agents.

Why does anyone go VR when they can interact with AR at the same Matrix initiative or better without risking dumpshock or getting their brain fried by Black IC? With a Simsense Booster p. So with the right choice of equipment, characters hacking in VR are as fast or faster than any character, agent, or sprite in AR. AR users also cannot experience simsense and can be distracted by events on the physical. Yes, as nothing in the rules prevents this. Each persona has a separate access ID, icon s , and set of loaded programs.

You may only control one icon at a time p. Alternately, a character may slave additional commlinks to their own p. In this setup, the character is only running a single persona—on the master commlink—and can use the Issue Command action to control agents on the slaved commlinks.

If hackers can have any number of commlinks loaded with agents trying to hack a single node, and corporations can have IC from all their nodes descend on a single node, then where does it end? How does anyone win? Some players work to get an advantage by having multiple commlinks with agents running on each one, often operating out of the relative safety of AR; the loss of a single agent or commlink is fairly inconsequential to them.

A few guidelines for dealing with large numbers of agents are given in Army of Codezombies! As a rule of thumb minimal copy protection should be a threshold of , regular commercial programs might have a threshold of 10, and professional software would have a threshold of 20 or higher. Plus, it was a dated term. If an agent is loaded into another node to act independently, the agent will have a unique access ID, and any other copies of that agent running independently will have the same ID.

When an agent is not running, a hacker may patch the code to change this unique access ID p. The hacker Bibliofile has a Pilot 3 agent called Tex. Bibliofile goes to a Mitsuhama node and loads a copy of Tex with a Stealth program to run independently on that node; he calls this Tex-A, and Tex-A has a unique access ID. If Bibliofile wanted to load a new copy of Tex onto a node with Tex-A or Tex-B, the node would refuse to allow it because an agent with that access ID already exists.

Do the programs loaded into an agent affect the Response of your commlink if the commlink is running the agent? If the agent is running on your commlink, any programs it has running count against the processor limit and may affect Response Payload , p.

Yes, if their orders call for it. Loading a new program requires the program must be available for them to copy and load into their payload, using the Transfer Data action. Unloading a program is a free action. Some hackers do this specifically with the intention of overloading a node.

An agent carried into a node this way starts with any programs in its payload loaded but not running. The Area option p. If the agent does not have Copy Protection p. The new agent will have a hardcoded access ID p. Does an agent loaded into a node and running independently count as a program running on that node for purposes of Response reduction?

Do all the programs loaded into an agent affect the Response of your commlink if the commlink is running the agent? No, only the programs the agent is running and the agent itself count against the processor limit. A set of commands is called a script , and the only limit is what you and your gamemaster can handle practically Scripting , p.

As a rule of thumb, we suggest that when using the Issue Command action p. You can attempt to hack the slaved device if you have a direct physical connection to it, or you can spoof the access ID of the commlink, you can then spoof commands to the slaved device. If neither of those options is available, you have to hack the commlink to gain access to the slaved device. Can all cyberware implants be hacked?

How do you hack a cyberlimb? What can you do with hacked cyberware? The short answer is yes. Device ratings for standard types of cyberware are given on p.

Once hacked, an implant can be manipulated within the limits of its programming and functionality. Could you limit what kinds of commands an agent or device is allowed to receive, what language they have to be in for example? Yes, using the Issue Command action p.

Admin and security access rights are generally required to impose these kinds of restrictions p. If you try to hack into a node, fail, and set off an alert, does the node still get the Firewall bonus if the hacker tries again? Can they give that passcode to others to log in or use it to log in later without having to hack in again?

Hacking into a node via Hack on the Fly p. Hacking into a node by Probing the Target p. A hacker can attempt to subscribe directly to the slaved node if they have a physical connection Slaving , p.

If a group of devices were daisy-chained together, one slaved to the next, could you hack the last device directly, or would you need to hack them all in successive order? You can hack the last device directly previous question , but at no point would you have to hack each device sequentially.

The master node gives access to all slaved nodes and devices in that network. Some systems are set up so that you must hack a particular node before you can access a different node, these are called gateways. Does a reduction in Response from running more programs then the System rating also result in a reduction in System? The System is limited by the base Response rating; if the processor limit p. Think Windows The commlink does not crash, and your icons are still able to act, albeit slowly.

No; System does not limit the ratings of Firewall since it is a Matrix Attribute. Agents, Common Use, Hacking, and all other types of programs running on the device are limited by the System rating.

AR Matrix activity should not be considered separate from physical activity—they are integrated and take place within the same Combat Turn. When you access the Matrix via AR, you operate at meat-body speeds.

Can IC and security hackers from other nodes Log On to a node to gang up on an intruder? If a security hacker or IC successfully analyzes you as an intruder, they will trigger a restricted alert. Gamemasters should treat patrolling IC exactly as they would a physical guard patrolling a secure facility—in other words, the IC is probably keeping a watch i. The IC may also hide itself, using a Stealth program, so it may be sneaky enough to Analyze the hacker and Track him back before the hacker realizes.

When you trigger an alert, will security automatically spot you, or do IC and security hackers still need to succeed in an Opposed Matrix Perception Test? IC or security hackers will need to spot the intruder as normal, unless a Restricted Alert was issued. If a Restricted Alert has been issued against the Hacker, IC and Spiders users with a legitimate account do not need to make a Matrix Perception Test in order to know of the presence of the intruding Hacker because the Node has already identified them.

These icons may attack the hacker or take other actions that target the intruder. They do not, however, know any further information about the intruder beyond the fact of their presence.

If defending icons want to know more information access ID, what programs are running they must succeed in a standard Matrix Perception Test. Not really. If you do not have the necessary program for a Matrix action, you cannot perform that action p. Any other time a test calls for a program you do not have, treat the program rating as zero. As programs, they may be encrypted when stored. They may not be encrypted while they are running. When using Edit to manipulate data in real time video feeds from cameras or cybereyes, etc.

Unless your icon is inside the receiving device, you first need to intercept the traffic p. Can one use an Edit program to edit the wireless signal between a rigger and his drones to input completely different commands? You can insert fake traffic using the Intercept Traffic action p. The "5S" notation in the right-hand diagram should read "4S," and the total blast consequently "20S. Add to the end of the page column two : "Always use the base Power Rating of the round, unmodified for burst or full-autofire, for comparison against the Barrier Rating.

The "see page" reference for multiple opponents should read "this page" instead of p. Third paragraph, change the second sentence to: "that is, if the base power of the weapon, unmodified by burst or full-autofire, does not exceed the rating of the vehicle armor, it will not penetrate. The results are 1,3,4,5,5,6,6,6,6,6. Five of the dice score 6, so there are 6 successes.

Under the nature spirits it should be the "hearth" spirit, not the "heath" spirit. There are no candy spirits in Shadowrun. Change the first sentence of the third paragraph to "Successes from the spell success test can be used to actually heal boxes of damage, or reduce the base time, as found on the following table.

In the last paragraph, remove the word "half" from " All changes will be reflected in the 6th corrected printing of Shadowrun, Third Edition. No indication means first or second printing.

In the second column, remove the line from the paragraph on trolls " The first two lines on this page, " In the second column, under the Active Skills list, the troll's Etiquette Street should be 2 4. The end of the third sentence should read, " The Combat Mage's Spell Pool dice calculation is wrong. The Spell Pool is 5. The Dice Pool appears correctly on the Combat Mage record sheet, p. The priorities were simply mislabeled. The record sheet on p. This example includes text left over from an earlier version.

Remove the final paragraph of the example. In the second sentence of the second paragraph, replace the term "Combat Phase" with the term "Combat Turn. Add the word "maximum" before the words "Walking Rate" and "Running Rate.

In the second paragraph, remove the phrase "Armed Combat" and replace it with "Whip". Replace the third sentence on the page second paragraph with, "Double the Impact Armor Rating against normal whips. Normal whips may snare their victim see p. Replace the part of the sentence that reads "minus the defending character's Impact Armor Rating" with "minus their Impact Armor Rating.

If you are using Rigger 2 rules, then the Body Resistance Test is correct. Replace the second to last sentence on the page beginning with "That produces a result of In the second paragraph, replace "racial maximums" with "racial modified limit.

In the second sentence of the third paragraph, replace "Armed Combat" with "an armed combat skill. The last sentence in the first column contains a typographical error.

The word "fopcus" should be "focus. Add the following sentences to the fourth paragraph, before the sentence that begins "Consult Object Resistance Table The first sentence of the second paragraph should read "If the Conjuring Test is successful, the conjuring materials are used up, and the elemental materializes before its summoner, outside the hermetic circle.

Add the phrase "to cast" after the phrase "Exclusive Complex Action" in the last sentence of the first paragraph. Change the second sentence as follows.

The Force of the Combat Sense spell limits the success of the spell. Replace the sentence, "Every 2 successes on the Sorcery Test add 1 die to the subject's Combat Pool for the duration of the spell.

Replace the text of this spell with the following text the printed text is an old version of the spell. In the second sentence, replace "Quickness 6 Test" with the following text: " Add to the end of the third sentence, " In the second sentence of the second paragraph, remove the words "freeze or" and change the word "IC" to "utility. The last sentence of the first paragraph should read, "Replacing the MPCP is the only way to restore this damage.

In the last sentence of the first paragraph, the cost of the improvement is 21 Good Karma Points, not In the second sentence, add the word "natural" before the phrase "Attribute Rating. In the third paragraph, the second sentence should read, "The maximum number of searches that a decker can conduct at any one time is equal to half the character's Intelligence, rounded up.

The Movement power rules were expanded for the Critters book in the Shadowrun, Third Edition Gamemaster Screen and should read as follows:.

The being may use the Movement power to increase or decrease a target's movement rate within the terrain it controls by multiplying or dividing the target's movement rate by the being's Essence. When the Movement power is used on vehicles, the critter makes an Essence Test with a target number equal to half the vehicle's Body.

Multiply the successes by the vehicle's Acceleration Rating and add the result to or subtract it from the vehicle's Speed in the next Combat Turn similar to the vehicle making an Acceleration or Deceleration Test. The critter may continue making Essence Tests to increase or decrease the vehicle's speed each Combat Turn it sustains the Movement power.

Depending on the situation, this change in speed may call for a Crash or Stress Test. The text header Spirits of Man is missing from the stat block at the bottom of the second column. The last sentence of the first full paragraph in the second column contains a page XX reference. Cut this reference, as Permits , the section referred to, appears at the bottom of the page.



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