Mortal combat game list




















Against opponents other than Cage or Sonya the nut crunch is a sure hit: Wait until the computer wimpy kicks you, block, wait for a moment wait until they start walking toward you after the wimpy kick , and go for it. Liu Kang is especially easy to do this to. Remember to block Away after the nut crunch, or the computer will throw you.

Crouch again after this, and repeat. Kano: Your Axe is ducked by the computer better than it does any other. Use the ball once or twice, but after that use it only in a combo or as retaliation. Your jump kick is very good, so rely on that. Raiden: Do not teleport, of course, as you'll quickly learn.

Lightning at medium to close range, and the computer will often stand up in it, and they can't jump over it. Sonya, immediately body launch after you jump kick the computer down, even if it would normally be blocked by human players. Lightning often at the stated range. A desperate manuver against Cage, Raiden, or Scorpion is to back yourself into the corner, and do the body launch.

If it connects, all the better. If it doesn't, the computer will try the missile, and it will pass under you. Do the body launch again, and again, and again. Every time the missile will pass under you, and you take off a sliver of their energy.

Repeat until dead but don't mess up. Liu Kang: Use the jump kick combo to your advantage. Even if you kick very early the flying kick will still connect before the computer lands. After you knock the computer down do the red bolt quickly, and they will stand up in it. Keep using the jump kick combo jumping in at long range, and if you look like you are about to be cornered, wait until the computer gets close, and Flying kick. You will neatly pass Over the computer to the other side.

Scorpion: Harpoon right amidst a few low punches will often hit. When teleport punching, don't do it when the computer is more than a half screen away from you, and don't do it when he is a full screen away from you. If you hit, follow up with a harpoon, and the harpoon will often hit. The harpoon is very fast, so use it often, but only as retaliation. Sub Zero: Use the freeze often. The computer don't block it much at all. This way, even if they jump, they won't get to you. After you knock your opponent down with a jump kick or uppercut, immediately slide, and it will always hit.

Alternately, after you uppercut the opponent, back away a little, and jump kick early. You are at the correct range, and the computer will not block. Sonya: Your foot sweep is very fast, and not only can you catch Raiden with his pants down most of the time, you can also sweep Sub Zero with his invincible slide to death.

With Sub Zero, if you sweep him down once, immediately sweep again. Don't stop sweeping until he is dead, because once he stands up he will counter your sweeps. A cheap way to win against the computer see Raiden above is to sweep them but not at close range. Liu Kang, Kano, or Raiden, the computer will 'learn' and always do a missile attack after your sweep, which you can easily block and follow with a leg throw or uppercut while they are vulnerable.

Of course, immediately after you knock the computer down, try following with a leg throw. They are suckers for it. Repeat the leg throws with glee, but only after you knock them down by sweep, jump kick, or leg throw. Until then, freeze-uppercut-backawayalittle-jumpkick-slide.

With anyone else, use the freehit jump kick exclusively. Remember to duck withOUT touching block when the computer missiles, and don't let yourself be backed into the corner you shouldn't be if you jump kick right. That's it.. Jump kick There is no presently known formula on r. If you play say 5 or 10 matches on the bridge it will be very likely that you'll see shadows once.

Endurance match or regular match. Winning the previous game. Winning all rounds previous or getting flawless victories in them. Things that might or might not guarantee moon appearances: Shadows flying across the moon when displaying credits on previous winning game. Any, all, or none of the above may contribute, or it could be completely random. If all requirements are satisfied, the screen will flash, Reptile will jump down from above, and the scene will shift to the bottom of the Pit which the bridge was built over.

Among the swords and pierced heads will the match be fought. Reptile is a Sub-Zero like ninja with green cloths, walks much faster than normal, can harpoon, freeze, slide, or teleport punch. Defeating reptile will grant the victor 10,, points, and losing to him will either get you a uppercut to the face, hellfire to your body as Scorpion's fatality, or a lift of your spine as Sub Zero's.

To knock him down you can use the jump kick or uppercut. At the beginning of the round, jump toward him, and most often he will missile under you and you will connect. If you are Sub Zero, you can uppercut and freeze again immediately, and repeat.

Once you hit him with the missile attack non-Sub Zero , jump away, and crouch block for an instant as soon as you land, to see if he fires a missile. If he does, block and immediately jump toward him, keeping in mind to press the jump kick early. You will most likely connect, follow up with a missile attack, and jump away. If he does not fire the missile, jump back again and wait again. Repeat this until you are at the corner, where you should stand and wait for him to approach.

Wait until he is just beyond sweep range don't let him get too close , and jump back in the corner and kick. He will either block, in which case you try again, or he will fire a missile. If he fires a missile your kick will hit him from very far away, as Goro extends himself a lot when firing missiles.

With Sonya it's more difficult, and Goro might approach too close and grab you when you come down. If you are forced to jump toward him, do so, press the jump kick early, and if it doesn't connect jump back with the kick button pressed immediately after you jump. This will often hit Goro if he doesn't grab you in time. If you are thrown into the corner with Goro almost on top of you, uppercut as soon as you get up. This will always hit Goro, and you can follow with a missile attack.

Overall, you get double attacks against Goro, but he does twice your damage, so you are at the computer gods' mercy in trying to defeat him. Even for the best of players Goro might decide to block everything one match and that's that. On Revision 2. If he changes into Goro, use Goro tactics mentioned above. If he changes into anyone else, you should be able to defeat him with strategies in a previous section.

If he remains Shang Tsung, he's a teleporting duck like Raiden, except that this time you decide when he teleports and where he appears. Keep jumping toward him, and you will reach him sooner or later, in which case he will inevitably teleport. Since you know that he is going to teleport, immediately do the motion for your special as soon as you land, in the opposite direction as your jump, since Shang Tsung will appear behind you. He will never learn about this trick, and will easily be defeated by it if you are really the person who won all the previous 14 matches.

Alternatively, if you are Scorpion, you can teleport punch while he is on the other side of the screen, and he will always be hit, and he will back away to the other side. Teleport punch again, and again, and again. There is only one fatality for everyone, but it can be done while the opponent is prone or while the opponent is still in the air. Uppercut the opponent to their death in the corner, and you can execute the fatality, if it's a quick one, before they hit the ground.

Throw an opponent to their death or immediately when it says 'Finish Him', and your opponent will be prone while you are given the chance to do your fatality. For best results for Sub Zeros, Kanos, Cages, and Raidens fatality, kill the opponent with a sweep while You are in the corner. You can immediately throw your opponent into the corner, and you are at the proper distance for your fatality.

If you do the fatalities of Cage or Liu Kang too early or while they are prone, you will miss. With the others, the animation after the opponent is hit will be exactly the same as that of a normal fatality. Bodies suddenly appear standing up. Cage can knock off more than one head, if you do the fatality motion just as the previous head is popping off. You can also miss if the timing is off.

You can also substitute the succeeding heads for a nut crunch or slide kick. Heroes are haunted by a mysterious force called Rage, forgetting who the true enemy is. Banks , Dana Lyn Baron. Sign In. Copy from this list Export Report this list. Refine See titles to watch instantly, titles you haven't rated, etc.

Video Game IMDb user rating average 1 1. Release year or range to ». Error: please try again. An ancient evil has returned form beyond death and threatens the very existence of the realms. Will the Champion of the Elder Gods have the power to defeat this threat borne of deception? The fury of Mortal Kombat has brought the realms to the brink of total destruction.

Every warrior has been summoned to a last epic battle, where survival depends on their ability to fight. T Action, Adventure, Fantasy. Heroes are haunted by a mysterious force called Rage, forgetting who the true enemy is. Banks , Dana Lyn Baron. A reboot of the Mortal Kombat franchise with a retcon to the earliest periods in the series, featuring a multitude of game modes. Sign In. Copy from this list Export Report this list.

Refine See titles to watch instantly, titles you haven't rated, etc. Prime Video Rent or Buy 4. IMDb user rating average 1 1. Release year or range to ». This was the first crossover game and takes place between the second and third games in the main series. It was the last game made by Midway before they went bankrupt and sold the franchise to Warner Bros. Interactive Entertainment. It introduced the X-ray move which allows players to see the internal impact of brutal blows against the enemy.

Kollection is a compiled remake of the first three games in the series. A few tweaks were made to online features, achievements, and permanently unlocking characters, but by and large, the games were left as is. Peter Parker's adventure into the metaverse could have been so much more. Drawn to darker and more horrifying games, he enjoys diving into the lore, secrets, philosophies, and complex characters found in those grim worlds.

His only hope is there are other odd balls out there who are also attracted to the writhing things found in the digital void. Share Share Tweet Email. Related Topics Lists Mortal Kombat. Ben Baker Articles Published. Read Next in gaming.



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